Minecraft Worlds - Castle
The main gate into our base. I tried to create a redstone mechanism to lock it, but all I was able to figure out was just pushing that row of specially marked blocks up as an obstacle.
Immediately in front of our castle, we made a tree farm.
It seemed like a good idea at the time.
This bridge leads basically nowhere but I figured I’d include it anyway.
On the other side of the bridge we have our castle’s neglected little brother, stone thing.
I don’t think we ever used this for anything, though we planned on doing some more development in the direction of that stone brick path, leading to…
…Absolutely nothing.
Our castle base, as viewed from above. Pretty humble beginnings in comparison to how big some of our later bases would become.
After passing through the front gate, you arrive at the entrance to our base proper. I think this update must have been when stained-glass windows were newly added because I used them quite a bit on this build.
Our main lobby has all the important amenities: A carpet, some vases, a couple furnaces, an anvil, a record player, a cauldron for making evil potions, a chest to store your miscellaneous junk in and forget about it immediately, and a couple of armor stands which I think were actually fully stocked at one point but they lost their gear when I copied this file over I guess.
At the other end of the lobby was our bedroom, with a roof made entirely of glass.
…I’m just now realizing that I should’ve made the empty space above the room into a pool. Can I get a do-over?
What base is complete without a map?
Hiding a tunnel behind a painting. Oldest trick in the book.
In loving memory of the annoying noisemaker that used to be hidden in this room.
At some point we added a button to get back in, and so naturally we had to add a sign to maintain the illusion that this was, in fact, only an exit.
This stairway leads down into our minecart station, which on this world really only served as a means of reaching two other halfway finished builds further out in the map.
At the other end of the Stone Mountain track, you’re spat out into this unfinished shell of a building. Not really sure what we were going for here, but I think originally we were planning to move here after one of the newer updates that changed worldgen.
Around the opposite side of the mountain, we started building a bridge leading back to our base.
…We didn’t get that far.
At the end of this track is another small build, meant to look like the ruins of some old village.
I think fishing was newly reworked with this update, so naturally we had to make a space to capitalize on it in the most awkward way imaginable.
You may have guessed already but this base was built when the fancy stone variants were added, so of course I used them as much as possible.
Making massive farms is fun because it takes forever to set up and it takes forever to harvest, and you never really end up using much of it.
Some would say keeping all your animals underground in a stone prison 24/7 is “cruel” or “evil” or something crazy like that. I say it makes life slightly less inconvenient for me.
You let him escape, didn’t you?
Still processing the fact that the Potion Seller guy is a major Hollywood writer now.
Say, something looks awfully suspect about those paintings…
Aha!
…maybe we should go back inside actually
Down here is my slime farm, which kinda worked? I built a hopper system to bring the slime balls all the way up to the surface automatically, but it was way too loud so I just moved it all underground and called it a day.
Down here was our primary strip mine.
…And here was the extent of the entrance I bothered cleaning up. Beyond here it gets pretty messy and windy because we were just carving into existing cave systems.
I like placing my Nether portals at the end of hallways like this. Reminds me of the bit in Mario 64.
On the Nether side, we’ve got a basic cobblestone base set up.
Also, through the back door, we built a path leading a good distance away.
And over here, the bridge continues for quick access to the nearby Nether Fortress.
The alternate portal leads to a tiny island, where we set up a little base.
Not a whole lot in here.
The anchorage, for traveling in and out by boat.
But what could be in this storage chest…?
ah.
I named it this because it sounded funny.
Along the roof of the tower are a handful of redstone lamps that are lit up using a daylight sensor.
9/10 dentists agree.
And over here you can see the highly complex circuitry that took hours of work to perfect.
That tree over there is really tall.
The primary exit for travel by boat.
The water around the base actually doesn’t extend very far, so we built this canal through a nearby hill to get further out.
Eh, it works.
Every good server needs a mascot.
Pretty sure the logic for determining possible spawning chunks for slimes changed since I built this, so it doesn’t seem to work at all now.
We decided to put up a glass wall where my slime farm intersected with some of the natural cave systems. Not very meaningful but it looks nice.
The water source for this farm was a lake conveniently located directly above the farm, with a nice glass window for added scenery! (If you’re determined enough, you can actually swim up the water channels into the lake.)
As a fun little bonus, here’s a nighttime view from the top of that obscenely tall tree.